Armor and
Magic Resistance are cornerstones of the League of Legends. They work in the
same way. Also, armor and MR are qualities possessed by all units in the game.
They reduce the damage received from a particular source (physical or magical)
as a percentage.
In this
guide, we explain how they work in the league of legends.
What Is an Armor?
Armor is a
defensive characteristic found in all units, including monsters, creatures, and
structures. Increasing armor reduces the physical damage a group takes. All
champions start the game with a champion-specific value.
It is
possible to increase your armor with skills, items, and runes. The bonuses
increasing this feature are accumulated additionally, and each bonus contributes
directly to the final figure.
The Formula for
Calculating Magical Resistance/Armor
With this
secure method, you can calculate the damage reduction yourself:
Examples
with real numbers:
⦁ 25 resistance: 80% damage results in 20%
damage reduction and 125% effective health.
⦁ 50 resistance: 66% of the damage results in
33% reduction and 150% effective health.
⦁ 100 resistance: 50% of damage results in
50% reduction and 200% effective health.
⦁ 200 resistance: 33% of damage results in
67% reduction and 300% effective health.
⦁ 300 resistance: 25% of damage results in
75% reduction and 400% effective health.
Champion With the
Most Significant and Lowest Starting Armor
Although
the armor and MR in LoL work similarly, there are some essential differences.
Each champion initially has between 16 and 35 points of armor. It increases
with each level up to 65 to 97 points at level 18.
The magical
starting resistance is always equal to 30, and only mixed champions gain it per
level. However, there are some exceptions among the diverse winners whose magic
resistance may not increase with the scale, namely Yasuo, Kassadin, Poppy.
Armor and
Magic Resistance work very well with shields because they increase their
effectiveness. For example, a 250 HP shield with 100 RM can give 500 extra
health points against magic damage.
Armor/Magical
Resistance or HP?
During a
game, you don't always know if you need to buy armor/magical resistance or HP
to spend your gold efficiently, you can use this graph to make a decision :
Examples of
how you can use this graph for calculations in League of Legends:
At 50
armor/magical resistance, you should have at least 1,100 HP.
At 100
armor/magic resistance, you should have at least 1500 HP.
At 150
armor/magic resistance, you should have at least 1900 HP.
At 200
armor/magic resistance, you should have at least 2400 HP.
If you
don't have any defensive items yet, most of the time, it may be better to start
with HP. However, when the champions level goes beyond level 10, you should
consider buying armor/magical resistance.
The Bottom Line
Armor and
MR work in precisely the same way to reduce damage. Magic penetration is a
feature that allows magic damage inflicted by a champion to ignore some of the
target's magic resistance. All winners have a base value of 0 for this feature.
However, it can be increased with items, runes, or specific skills.
Magic
Resistance Reduction is an effect possessed by certain items and champion
skills that temporarily reduces the magic resistance of affected enemies. All
allied champions benefit when an enemy's magic resistance is reduced. This
effect can reduce a target's magic resistance below 0, further increasing the
magic damage they take.